Creating A Missile Animation in Maya Using Instancers - By Aziz
Page 2
Creating the Smoke Effect
We are going to use the again to create a smoke tail by generating another set of particles. Start off by select from the window the same way we did last time. Go through and hit the small box next to it to open the window. Make the changes illustrated in the image below and hit .

Note: You should always make sure that you keep the Rate of Particles low, as the higher the rate the slower your computer gets and this could increase the render time by a great amount.
You can click at this moment to preview how are animation is going.

Select the small set of particles coming out of the tail and then hit to open up the . Click on the tab and then scroll down to . Choose from the dropdown menu and then hit the button to change the radius of the particles as illustrated in the image below.

Cloud: a render type that displays particles as blurred or cloud metaballs which are used to simulate smoke tail.
Scroll down to the section, click on the button, and then check the box next to it to in the small window that pops up, click to close the window.

Now that we have the new field added to the , right-click inside it and then select as illustrated in the image below.

You can now click to see the new particles fade away with time. Ramp on OpacityPP gives a grayscale colour to the particles that changes with time, i.e. age. You can refer to the Maya help file for more details on Grayscale Ramps.

We are now going to add the fire effect, open the and click on the tab. Go down to the section, hit button and the Particle Color window shall open up. Check the box and then hit the button as illustrated in the image below.

Now that the new field has been added in the , right-click inside it and then select as illustrated in the image below.

You can now click on to see the particles change color with time. Ramp on rgbPP gives a colorscale to the particles that changes with time.

Before we go ahead and render the scene, we need to hide the original objects to create a nice and tidy scene. To do this, you will have to select the plane first and then reference the missile and then go through as illustrated in the image below.

Here is a render view of the result that I got after using some advanced techniques that I hope to write a tutorial about in the near future.
This concludes our tutorial, I hope that you learn the basic function of instancer and how it is used to speed up the working process. Please feel free to email me at sunrise300@gmail.com if you have any questions or queries, you can also alternatively post at the Oman3D Forum.
- End of tutorial

