Modeling an LCD Screen in Maya - By Aziz
Part II - Creating the Stand other Details
Rotate the viewport to the lower back of our LCD screen. Select the lower side of the last bump of the monitor using the Move tool. Extrude this face and reduce it in size.

Extrude that small face once again and pull it outwards using the Move tool.

We will now have to flatten the lower end of our stand stick, make sure that you are viewing the model from the sideways, we will alter the vertex of our model instead of the facts, editing the vertex gives us greater control over the shape of the model. Right-click and drag the mouse button to change the selection mode to 'Vertex'. Use the Move tool to move one of the points so that it makes a straight horizontal line with the other point as illustrated in the image below. Once you are done, right-click and drag the mouse to change the selection mode to 'Face'.

Rotate the camera to see the bottom of your stand, extrude that part and then pull it downwards. Rotate the camera to view the front part of that last section you extruded and extrude it towards the front side of the screen.

We will now extrude the two sides of the last part that was created. Hold Shift while selecting the first side using the Move tool and then rotate the camera to select the other side. Extrude both sides and then move and scale them to acquire a result similar to the one displayed below.



We will now start adding the buttons to the lower piece of the frame of our LCD screen. Go through Edit Polygons>Split Polygon Tool to access the tool that will let us split that piece of the frame into two faces. You will then have to click on the horizontal edges of that face to create your first split point, the percentage of the location of our split will be displayed in the status bar at the bottom of the window. Make sure that you split it at 50%. A green dot should appear when you release the mouse click, create another split point at the lower part of the frame to split it into two.

The following shape was created using the process of extrusion with the help of the move and scale tools. This is a simple extra layer that was pulled forwards and then scaled down.


You will merely be required to extrude those faces once again and pull them forwards using the Move tool.

This should end the basic shape of our model, here is how the model I made looked like without any texturing.


Here is the final render I created by applying a Lambert material with the mental ray render with ambient light and cost shadows on. This concludes our tutorial, if you have any comments or questions to ask please email me at sunrise300@gmail.com or simply post at the Oman3D Forum.
- End of Tutorial.
