Using VRay Global Illumination GI (Realistic Lighting)By Aziz | 3D Studio Max | Intermediate
This short tutorial on how to use VRay's Global Illumination feature will show you one method for creating realistic looking lighting for a scene. VRay is a very powerful external render engine for Max made by Chaos Group. VRay has many features including the ability to to physically accurate full global illumination, advanced material shaders and enhancements for speeding up rendering time. You can check the Chaos Group website to learn more about the various VRay features.
This is an intermediate level tutorial and it will not explore any modelling techniques, you will have to create a simple scene with a few objects laying around to follow this tutorial.
Assigning V-Ray As The Max renderer Engine
Start 3DS Max and assign V-Ray as the renderer engine. To do this access the
Creating and Setting Up the Lights
Setting up the Render Configuration
Once all the lights are fixed in the scene, open the thewindow by hitting . Access the tab to turn the - this lets us deal with VRay Light for light calculations in render time only.
Scroll down to therollout, activate the GI feature by checking the button, and then change the value of the to and set the to as illustrated in the image below.
Scroll down and look for therollout and apply the settings illustrated below.
Look for therollout, and check option as illustrated in the image below.
Move on to therollout and increase the value for the to . Then go down to the rollout and apply the changes illustrated in the image below.
Here is my end result which for the demand of my client has low intensity of lighting without texture.
I hope that this tutorial will help you to start using the VRay render engine, make sure that you experiment with the different settings to discover new possibilities. Please feel free to email me at email@example.com for any suggestions or questions, you can also alternatively post at the Oman3D Forum.
Links to other VRay tutorials:
- End of Tutorial