Tag Archives: Mobile

Tutorial: Using the Pan Gesture in Flash Using AS3

The last tutorial in our series of gesture tutorial will teach you how to use the pan gesture (two fingers) gesture in Flash mobile application to scroll an object on the stage. Read our tutorial on the AS3 Pan Gesture to learn more about this trick.

Tutorial: Rotate Gesture in Flash Using AS3

We previously published tutorials for the swipe gesture and the pinch to zoom gesture, now we are adding another one to our collection: the Rotate Gesture. This one is probably the most simple one to use of all the gestures available in ActionScript 3.0, but surely not the least in importance. Learn how to use by reading our tutorial here.

Tutorial: Using CacheAsBitmap & CacheAsBitmapMatrix Properties

Using Flash on mobile devices requires special considerations for optimizing content in a way that does not exhausted the limited resources of mobile devices. This tutorial will teach you how to use the cacheAsBitmap and cacheAsBitmapMatrix properties to cache your vector graphics as bitmaps in order to save processing resources and help make your applications run more effectively on the iPhone and AIR runtime.

Tutorial: Using the Pinch to Zoom Gesture in Flash

All touch-based mobile applications nowadays feature the pinch-to-zoom gesture that allows you scale pictures up or down. This tutorial will teach you how to create the Zoom Gesture using ActionScript 3.0.

Tutorial: Using the Swipe Gesture in Flash Mobile Apps

If you want to create a slick mobile application you will have to use the swipe gesture to flick through pages or move objects around. Our latest Flash tutorial will teach you how to use the AS3 Swipe Gesture to do that in your upcoming projects.

Tutorial: Using the Accelerometer Sensor in ActionScript 3.0

If you plan on creating some Android or iPhone Flash application you are likely going to need to use the accelerometer at some point or other, our latest tutorial will teach you how to use check for if a device has accelerometer capabilities and then use the accelerometer to move an object around the stage. Click here to view our AS3 Accelerometer tutorial.

Hero to bring Mobile Capabilities to Flex

Adobe recently released in Labs the new version of the Flex framework codenamed Hero. Originally there was an intention to develop a special version of the framework dedicated to mobile devices under the codename Slider, but all the proposed features are now merged into a single framework that will make it easy to develop once and deploy the same application for different screens and devices on the desktop and mobile. You can learn more about this new update to the framework on Hero’s page on the Adobe Open Source portal and Hero’s page on Adobe Labs.

Flash Player 10.1 on Google Nexus One

The recently released Google Nexus One phone runs Android 2.1 OS which has support for the Flash Player 10.1 in its browser. Unlike some previous Android devices, the Nexus One is also equipped with the fast Snapdragon processor. This should enable this phone to deliver a Flash experience on the go similar to what you can achieve on the desktop.

This could be the most interesting mobile phone for Flash developers at the moment, as the promised ability to export iPhone applications cannot still be seen before Flash CS5 is released. You can develop Flash applications for the Google Nexus One using your current Flash authoring tools.

Flash CS5 will create iPhone Applications!

Flash on the iPhone This is probably the biggest Flash announcement of the year, Adobe announced that Flash developers will finally be able to create iPhone-compatible Flash games. The next version of the Flash authoring tool, Flash CS5, will have a feature to export AS3 projects to native iPhone applications. This feature does not mean that the iPhone will be able to understand Flash files or that its Safari browser will be capable of running Flash movies, but it means that Flash developers will be able to use Flash CS5 to make native iPhone applications and games by using their existing ActionScript 3.0 skills.

Flash CS5 iPhone applications will have some restrictions such as the inability to use the camera or the copy-and-paste features, but will have the majority of other features including SQLite. Developers will still have to acquire an Apple Developer’s License to be able to sell their applications on the App Store.

This is a truly amazing step forward for Adobe and it will help make Flash developers have a new medium to distribute their content. The beta of Flash CS5 is expected to be released by the end of the 2009.

You can learn more about this, watch a demo video and download sample iPhone applications at http://Adobe.com/iPhone . You can learn more about the restrictions of Flash iPhone Application from the Flash Mobile Blog.

Nokia Ovi Store For Mobile Applications

Nokia Ovi Store┬áThe Ovi Store is Nokia’s response to Apple’s App Store. It is hoped to help developers reach out for Nokia phone users by having the application store integrated in Nokia devices. Nokia recently launched the Publisher section of the Ovi Store to allow developers to register for free as Ovi Publishers. Publishers can sell their applications for a specified amount or offer them for free. If any applications are sold, Nokia will share the profit with the developer on a 30-70 basis (the same percentage used by Apple).

Java and Flash developers should check this out if they are interested in publishing mobile content on Nokia devices.

You can check out the video below to learn more about Ovi.