Tag Archives: iPhone

Adobe AIR 2.6 Released with Major iOS Updates

Adobe has just released version 2.6 of its AIR SDK and runtime. This version of Adobe AIR now supports iOS microphone, camera, multitasking, StageWebView Class to enable embedding web pages in iOS applications, access to soft keyboard configuration, Retina Display, and also provides enhanced performance. In addition to all these iOS enhancements, AIR 2.6 provides support for Amazon Android Market, on-device debugging over USB for Android, enhanced text support on Android, and a few other updates on the desktop version of AIR, too.

All these new features of Adobe AIR 2.6 can currently only be used through the AIR Development Tool as no update has been made to Flash CS5 authoring tool.

You can download the AIR 2.6 SDK and runtime from here.

Tutorial: Dealing with iPhone Screen Orientation

Dealing with screen orientation is a matter that has be dealt with early on in the development cycle of your iPhone app – our tutorial will teach you how to deal with matter in Flash using the AS3 StageOrientationEvent Class.

Tutorial: Using the Pan Gesture in Flash Using AS3

The last tutorial in our series of gesture tutorial will teach you how to use the pan gesture (two fingers) gesture in Flash mobile application to scroll an object on the stage. Read our tutorial on the AS3 Pan Gesture to learn more about this trick.

Tutorial: Rotate Gesture in Flash Using AS3

We previously published tutorials for the swipe gesture and the pinch to zoom gesture, now we are adding another one to our collection: the Rotate Gesture. This one is probably the most simple one to use of all the gestures available in ActionScript 3.0, but surely not the least in importance. Learn how to use by reading our tutorial here.

Tutorial: Reacting to iPhone Status Changes Events

Developing an iPhone application has a number of unique issues that needs to be addressed such as the fact that your application might beĀ interruptedĀ at any moment by receiving a phone calls. This tutorial you teach you how to react to iPhone status changes by using ActionScript 3.0.

Tutorial: Using CacheAsBitmap & CacheAsBitmapMatrix Properties

Using Flash on mobile devices requires special considerations for optimizing content in a way that does not exhausted the limited resources of mobile devices. This tutorial will teach you how to use the cacheAsBitmap and cacheAsBitmapMatrix properties to cache your vector graphics as bitmaps in order to save processing resources and help make your applications run more effectively on the iPhone and AIR runtime.

Tutorial: Using the Pinch to Zoom Gesture in Flash

All touch-based mobile applications nowadays feature the pinch-to-zoom gesture that allows you scale pictures up or down. This tutorial will teach you how to create the Zoom Gesture using ActionScript 3.0.

iPhone Packager Update

A few days ago Adobe released an update to the iPhone Packager of Flash CS5 and the standalone version – Don’t get all super excited about it though as this is a minor update that fixes a few bugs with the packager, but it is still nice to see Adobe working on the packager. You can download the new update via this link.

Tutorial: Using Geolocation in Flash Mobile Apps

Learn how to take your mobile application to the next level by retrieving location details using the Geolocation Class. This feature is available for iPhone Flash Apps, Flash Lite 4, and Adobe AIR 2. Read our AS3 Geolocation tutorial here.

Tutorial: Using the Accelerometer Sensor in ActionScript 3.0

If you plan on creating some Android or iPhone Flash application you are likely going to need to use the accelerometer at some point or other, our latest tutorial will teach you how to use check for if a device has accelerometer capabilities and then use the accelerometer to move an object around the stage. Click here to view our AS3 Accelerometer tutorial.