Tag Archives: iOS

AIR 3 and Flash Player 11 to be Released Early October

 Adobe has announced that AIR 3 and Flash Player 11 will finally come out in early October, the main highlights of this new release is the formal introduction of Stage3D Рa feature that will bring game console quality 3D performance to Flash Player 11 and AIR 3. Unfortunately, even though Adobe has been talking again and again about this feature and its use in mobile devices, the the release of this upcoming first version of AIR 3 will not support Stage3D in AIR 3 for iOS or Android and therefore you will only be able to use the new 3D features of Flash on the desktop. This means that we will have to wait for another update to the SDK to be able to create more powerful games for mobile.

That is not to say that the initial release of AIR 3 is totally pointless for mobile developers as it still includes improvements to video rendering on mobile devices, background audio playback for iOS, captive runtime support for Android, along with the extremely powerful Native Extensions feature that will enable Flash AIR iOS application to take advantage of any natively available capability in iOS by implementing native code in the AIR application.

You can learn more about the upcoming release of AIR 3 and Flash Player 11 on Adobe’s website here.

Adobe AIR 3.0 Native Extensions Demo on iOS

Mark Doherty of Adobe has posted a video on Vimeo that demos the use of the native mapping component in an iOS AIR application by taking advantage of the native extensions feature available in the upcoming Adobe AIR 3.0 for desktop and mobile. According to Mark, native extensions will enable developers of AIR applications on iOS and Android to connect to native API hooks that are not currently supported out of the box by Adobe AIR to take advantage of native capabilities of a mobile platform. This will enable developers to use native features of the OS in their application such as push notifications, in-app purchasing, or any other feature supported natively by the OS.

In the demo below Mark showcases how the native mapping component in iOS can be used in an iOS app:

The release candidate of Adobe AIR 3.0 runtime and SDK are both available from Adobe Labs, the actual release date of the final version of the SDK has not been announced.

[via FlashMobileBlog]

Flash Player 11 and Adobe AIR 3 Beta 2 now available

Adobe has just released the second Beta for Flash Player 11 and Adobe AIR 3, the new Flash Player beta provides stage 3d APIs, native JSON support, and enhanced compression features among other things. The new AIR 3 beta provides video hardware acceleration for mobile devices, iOS background audio playback support, Android front-camera support, and captive runtime support that allows you to bundle the runtime along with your application to enable the use of your application without the separate installation of Adobe AIR.

You can download Beta 2 of the Flash Player 11 and the Beta 2 of the AIR 3 Runtime and SDK from Adobe Labs.

Flash Builder and Flex for iOS Update Available

Adobe has just released its promised update to Flash Builder 4.5 and Flex 4.5 that enables Flex developers to create iOS applications. The new update also includes the AIR 2.7 update that significantly improves the performance on iOS advices. Using the new update it will be seriously easy to create cross-platform data intensive applications for Android and iOS using Flex and AS3, especially now that Flash Builder comes with mobile specific templates.

You can download the new update by launching Flash Builder 4.5 on your computer and going through “Help>Search for Flash Builder Updates”.

You can read more about this update on the official Flash blog.