Tag Archives: Android

AIR 3 and Flash Player 11 to be Released Early October

 Adobe has announced that AIR 3 and Flash Player 11 will finally come out in early October, the main highlights of this new release is the formal introduction of Stage3D – a feature that will bring game console quality 3D performance to Flash Player 11 and AIR 3. Unfortunately, even though Adobe has been talking again and again about this feature and its use in mobile devices, the the release of this upcoming first version of AIR 3 will not support Stage3D in AIR 3 for iOS or Android and therefore you will only be able to use the new 3D features of Flash on the desktop. This means that we will have to wait for another update to the SDK to be able to create more powerful games for mobile.

That is not to say that the initial release of AIR 3 is totally pointless for mobile developers as it still includes improvements to video rendering on mobile devices, background audio playback for iOS, captive runtime support for Android, along with the extremely powerful Native Extensions feature that will enable Flash AIR iOS application to take advantage of any natively available capability in iOS by implementing native code in the AIR application.

You can learn more about the upcoming release of AIR 3 and Flash Player 11 on Adobe’s website here.

Adobe AIR 3.0 Native Extensions Demo on iOS

Mark Doherty of Adobe has posted a video on Vimeo that demos the use of the native mapping component in an iOS AIR application by taking advantage of the native extensions feature available in the upcoming Adobe AIR 3.0 for desktop and mobile. According to Mark, native extensions will enable developers of AIR applications on iOS and Android to connect to native API hooks that are not currently supported out of the box by Adobe AIR to take advantage of native capabilities of a mobile platform. This will enable developers to use native features of the OS in their application such as push notifications, in-app purchasing, or any other feature supported natively by the OS.

In the demo below Mark showcases how the native mapping component in iOS can be used in an iOS app:

The release candidate of Adobe AIR 3.0 runtime and SDK are both available from Adobe Labs, the actual release date of the final version of the SDK has not been announced.

[via FlashMobileBlog]

Flash Player 11 and Adobe AIR 3 Beta 2 now available

Adobe has just released the second Beta for Flash Player 11 and Adobe AIR 3, the new Flash Player beta provides stage 3d APIs, native JSON support, and enhanced compression features among other things. The new AIR 3 beta provides video hardware acceleration for mobile devices, iOS background audio playback support, Android front-camera support, and captive runtime support that allows you to bundle the runtime along with your application to enable the use of your application without the separate installation of Adobe AIR.

You can download Beta 2 of the Flash Player 11 and the Beta 2 of the AIR 3 Runtime and SDK from Adobe Labs.

Adobe AIR 2.6 Released with Major iOS Updates

Adobe has just released version 2.6 of its AIR SDK and runtime. This version of Adobe AIR now supports iOS microphone, camera, multitasking, StageWebView Class to enable embedding web pages in iOS applications, access to soft keyboard configuration, Retina Display, and also provides enhanced performance. In addition to all these iOS enhancements, AIR 2.6 provides support for Amazon Android Market, on-device debugging over USB for Android, enhanced text support on Android, and a few other updates on the desktop version of AIR, too.

All these new features of Adobe AIR 2.6 can currently only be used through the AIR Development Tool as no update has been made to Flash CS5 authoring tool.

You can download the AIR 2.6 SDK and runtime from here.

Tutorial: Dealing with iPhone Screen Orientation

Dealing with screen orientation is a matter that has be dealt with early on in the development cycle of your iPhone app – our tutorial will teach you how to deal with matter in Flash using the AS3 StageOrientationEvent Class.

Tutorial: Using the Pan Gesture in Flash Using AS3

The last tutorial in our series of gesture tutorial will teach you how to use the pan gesture (two fingers) gesture in Flash mobile application to scroll an object on the stage. Read our tutorial on the AS3 Pan Gesture to learn more about this trick.

Tutorial: Rotate Gesture in Flash Using AS3

We previously published tutorials for the swipe gesture and the pinch to zoom gesture, now we are adding another one to our collection: the Rotate Gesture. This one is probably the most simple one to use of all the gestures available in ActionScript 3.0, but surely not the least in importance. Learn how to use by reading our tutorial here.

Tutorial: Using the Pinch to Zoom Gesture in Flash

All touch-based mobile applications nowadays feature the pinch-to-zoom gesture that allows you scale pictures up or down. This tutorial will teach you how to create the Zoom Gesture using ActionScript 3.0.

Flash CS5 AIR 2.5 Extension Released

Another beta release from Adobe’s MAX conference is the new AIR 2.5 extension for Flash Professional CS5, this extension allows developers to target the recently released AIR Runtime on Android devices, as well as well Windows, Mac, and Linux operating systems. You can download the pre-release of this extension at Adobe Labs.

Adobe AIR Finally in Android Marketplace

A couple of Flash evangelists are reporting that Adobe AIR for Android is finally available on the Android Marketplace. All users of the Froyo Android OS can search for Adobe AIR on the Marketplace to find and download the runtime, you should also be able to find application published in Adobe AIR format by using the same keyword for your search.

The SDK for making AIR Mobile applications is still in private beta, you will have to be a member of the Adobe Prerelease Program  in order to make AIR applications for Android. There is no official statement mentioning the official release of the SDK which will likely be in the form of an update to the Flash CS5.