December 2nd, 2009 by Blue Chi
Posted in Mobile
Lee Brimelow is back again with a short FAQ on Flash iPhone development that explains a bit about the functionality of Flash iPhone applications and other questions related to the compiling process. The highlight of the FAQ is that Lee expects the public beta version of Flash CS5 to be out before the end of 2009 – We are already in December, so this means it should be out this month if nothing goes wrong! You can learn more from this FAQ by checking it out here.
December 2nd, 2009 by Blue Chi
Posted in Flash, Mobile, Tutorials
Lee BrimeLow of the Flash Blog has posted a nice video tutorial on how to create a native iPhone application using the upcoming Flash Professional CS5. This tutorial shows how similar the process for creating an iPhone application is to process for creating AIR applications.
Just like on-device testing using Xcode, those wishing to test their Flash-created iPhone application would have to acquire the $100 developer license from Apple in order to be able to test their applications on their actual devices or in order to distribute them through the iTunes store.
Learn more about this by viewing the video tutorial here.
December 1st, 2009 by Blue_Vision
Posted in Website of the Month
Republic of Code’s Website of the Month Award for December 2009 goes to Fully Illustrated, Michael Heald’s portfolio featuring amazing artwork and photography. View the website via this link.
(You can submit your website to win the Republic of Code Website of the Month Award via this link.)
November 30th, 2009 by Blue Chi
Posted in Flash, Tutorials
Learn how to use the AS3 ColorTransform Class to change the color of any object you have visible on the stage. You can read this tutorial here.
Google uncovered a lot of details yesterday about its upcoming operating system Chrome OS. This operating system is based on the the Google Chrome browser and will not have any native applications at all, and even though Adobe is an official partner of Google Chrome OS, this means that Adobe AIR will NOT be supported.
However, in its demo, Google showed how Flash for delivering the gaming experience on Chrome OS – which can obviously be done on any other browser as well. That is not to say that Flash will be the ONLY solution for creating applications and games on Google Chrome as many rich web applications, including these made by Google, are written in AJAX (which may or may not include Flash elements).
You can learn more about Google Chrome OS from Google’s official blog.
November 20th, 2009 by Blue Chi
Posted in Flash, Tutorials
Learn a much more simpler method for executing your ActionScript 3.0 code repeatedly over specified time intervals using the setInterval() method by reading our tutorial on this topic.
Adobe released today the beta editions of Adobe Air 2.0 and Flash Player 10.1, the next two major releases for both technologies. The most major feature added to both is the support for multi-touch input – which, however, cannot be used without having a device that support multi-touch such HP TouchSmart or a Dell Latitude XT2 running Windows 7. The FAQs say that you should be able to interact with the gestures of the multi-touch pads of Macbook Pros, but I couldn’t get mine to work with the samples available online.
Other additions to AIR 2.0 include support for the detection of mass storage devices, access to raw microphone data, the ability to open a file with its default application and other new improvements. These editions are going to help increase the popularity of using the Adobe AIR platform for creating cross-platform desktop applications with online functionality.
The new release of Flash Player 10.1 is meant to be the first step for creating a consistent Flash experience across desktop and mobile platforms, however, the beta for this edition of the player is now only available for Windows, Mac OS X, and Linux operating systems. Though not available for mobile phones yet, but this player should be the one to properly allow the use of AS3 on mobile devices.
You can check out the demos by visiting the links above and check out sample movies to showcase the capability of the new players. I test Adobe AIR 2.0 on my Macbook Pro and it seems to work just fine.
November 12th, 2009 by Blue Chi
Posted in Flash, Mobile
In addition to its efforts to appear on the iPhone and Android, Adobe has announced in a recent developers conference its cooperation with RIM to bring the full Flash Player to the Blackberry platform.
According to Comscore there are more than 14 million blackberry devices out there and Adobe believes this to be a serious market to tap into.
In addition to the announcement of the full Flash Player, Adobe also announced its intention to Adobe Air and Flex Mobile platform for Blackberry, making RIM the first hardware manufacturer to publicly announce its support of these two new mobile technologies from Adobe.
You can learn more about this announcement at the official Flash Mobile Blog.
Republic of Code’s Website of the Month Award for November 2009 goes to Odosketch. A website that will get you sketching. View the website via this link.
(You can submit your website to win the Republic of Code Website of the Month Award via this link.)