Archive for the '3D Studio Max' Category

The Best of Republic of Code – 2008

January 1st, 2009 by Blue Chi
Posted in 3D Studio Max, Features, Flash, Photoshop, Tutorials

Republic of Code - The Best of 2008

As look forward to the new year 2009, we thought we’ll show you the most popular tutorials we published in 2008! We hope that you enjoyed reading these as much as we enjoyed writing them.

Flash ActionScript Tutorial

Flash XML Image Gallery
The most popular tutorial which was published in 2008 was our famous Flash XML Image Gallery, with close to 100,000 page views on its own, this tutorial teaches you in a detailed step-by-step guide how to create a Flash XML image gallery using ActionScript 2.0 which you can update and configure by manipulating the XML file.

AS3 Basic Flash Website
Creating a Basic Flash Website is probably the most sought after subject ever, our tutorial will teach you how to create your first full-Flash website using ActionScript 3.0.

3D Studio Max Tutorial

3DS Pen Model
Another basic tutorial which was viewed thousands of times is the tutorial on how the poly modeling technique  to create a fine pen in 3D Studio Max. This technique could be utilized in all sorts of projects.

Missile Animation
This tutorial will teach you an advanced technique for creating a missile animation that tracks a target object by using the Particle Flow Source System.

Photoshop

Creating Patterns in Photoshop

Learn how to create your own Patters Using Photoshop and then apply it for the Paint Bucket, Pattern Stamp, Healing Brush, and Patch tools, as well as in the Layer Style dialog box.

Creating Flame Swirls in Photoshop

Create funky Rich Flame Swirls using the Blur and the Shear Distort Filters. 

Website of the Year

Republic of Code - Website of the Year

Out of the 12 selected “Website of the Month” winners, we are blown away by the awesome website of Samuel Eschiavo. It won our hearts by its innovative concepts and nice integration of video, vector graphics, and sounds.

These were our ultimate highlights of the year 2008, we wish you a happy new year and the best of luck in 2009!

(You can view our last year’s list here)

Tutorial: Creating A Flower Stand And Vase In 3DS Max

October 20th, 2008 by Blue Chi
Posted in 3D Studio Max, Tutorials

 This tutorial will teach you how to create two simple house furniture pieces which could be used in a variety of projects, namely: a flower stand and a flower pot. We are going to use SplineLoft and Lathe Modifiers to create these simple models. Click here to view the tutorial.

Ramadan Kareem!

September 2nd, 2008 by Blue Chi
Posted in 3D Studio Max, Announcements, Photoshop, Swift3D, Tutorials

Oman is officially starting the holy month of Ramadan today (that’s the 2nd of September). Ramadan is the month of the Islamic calendar in which Muslim’s fast during day time. All major Muslim countries started fasting yesterday, but Oman somehow always starts one day later or one day earlier (we think that the government just like to be unique) and this year was no exception. We hope that all of you guys have a great time with your family and friends during this time of the year regardless of where you are.

We have previously published a number of tutorial in Islamic themes and which you can make use of if you are working on any Ramadan related project:

3D Studio Max:

Swift 3D

Photoshop

Tutorial: Creating stained glass windows in 3DS Max

June 6th, 2008 by Blue Chi
Posted in 3D Studio Max, Tutorials

Creating stained glass windows in 3DS Max Our latest tutorial will teach how to create a classy looking stained glass model using spline shapes and the extrude modifier in 3D Studio Max. Click here to read the tutorial.

Tutorial: Creating a Missile Animation in 3DS Max using Particle Flow Source

May 1st, 2008 by Blue Chi
Posted in 3D Studio Max, Tutorials

Creating a Missile Animation in 3DS Max using Particle Flow Source

This tutorial will teach you how to create an animation of a missile that flies targeting an object and then explodes when hitting that target. Our animation will be created using the Particle Flow Source (PF Source).

Tutorial: Modeling a Pen in 3DS Max

March 15th, 2008 by Blue Chi
Posted in 3D Studio Max, Tutorials

Modeling a Pen in 3DS Max

This tutorial will teach you how to create a pen, or any similar cylindrical object,  in 3DS Max using a poly modeling technique that involves Inset, Extrude, and Bevel effects. Click here to read the tutorial.

Tutorial: Creating a Grass Field in 3DS Max

November 9th, 2007 by Blue Chi
Posted in 3D Studio Max, Tutorials

Creating a Grass Field in 3DS Max

This tutorial will teach you how to create a grass field in 3D Studio Max using the ‘Scatter’ Compound Modifier. This modifier could be used to scatter copies of any object on a surface of another object.

Tutorial: Modelling a Mosque Dome in 3D Studio Max

September 26th, 2007 by Blue Chi
Posted in 3D Studio Max, Tutorials

Modelling a Mosque Dome in 3D Studio Max

We would like to thank Ali Muhammed Rizwan, Pakistani CG artist, for writing this extensive tutorial for us on how to model a mosque dome in 3D Studio Max. We hope that all of our readers find this Ramadhan Special tutorial helpful. Click here to learn how to model a mosque dome in 3D Studio Max.

We will publish the PDF version of this tutorial soon for those interested in having a copy of the tutorial.

Tutorial: Complex Geometric 3D Abstract Design in 3DSMax

July 14th, 2007 by Blue Chi
Posted in 3D Studio Max, Tutorials

This tutorial will teach you how to make a complex geometric abstract design in simple and straightforward steps using Autodesk’s 3D Studio Max.

This tutorial will teach you how to make a complex geometric abstract design in simple and straightforward steps using Autodesk’s 3D Studio Max. The tutorial requires no advanced skills as we will use very basic elements to create this effect that mostly involves creating boxes and configuring the target camera.

Tutorial: Creating Light Caustics Using Mental Ray in 3D Studio Max

July 8th, 2007 by Blue Chi
Posted in 3D Studio Max, Tutorials

Creating Light Caustics Using Mental Ray in 3D Studio Max

Light caustics are light shapes created on the floor when light passes through certain glass objects such as a drinking glass. We are going to create this effect in 3D Studio Max by using the Mental Ray renderer and the Mental Ray glass material. We previously published the video edition of this tutorial and now the text copy is here.