Tutorial: Creating a Missile Animation in 3DS Max using Particle Flow Source

May 1st, 2008 by Blue Chi
Posted in 3D Studio Max, Tutorials

Creating a Missile Animation in 3DS Max using Particle Flow Source

This tutorial will teach you how to create an animation of a missile that flies targeting an object and then explodes when hitting that target. Our animation will be created using the Particle Flow Source (PF Source).

  • mayur
    thats a very nice
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