eGames 2006

eGames 2006

Knowledge Oasis Muscat held its annual gaming conference eGames on the 10th and 11th of December with a focus this year on mobile gaming and serious gaming (gaming for training and educational purposes). The sessions of the conference were delivered by expert speakers from Sun Microsystems, Ericsson, Yahoo!, and various international game development firms, British educational institutes and Omani mobile operators.

eGames 2006

The eGames conference is a business conference and not a gaming exhibition, it is not meant to discuss the latest releases for the PlayStation 3, the Xbox 360, or the Wii (though those consoles were mentioned at certain sessions), and instead focuses on the subject of tapping into the business venture of making and selling videogames, especially mobile games and gaming for training purposes.

eGames 2006

The first day of the conference covered mobile gaming as sessions were spent on the mobile gaming ecosystem and the importance of the roles of the game developer, the content aggregator, the mobile operator, and their interaction with the end user. Another session covered the development process of a mobile video game, the existing and upcoming technologies involved with this industry and the possible extension of online games into the mobile medium.

eGames 2006

Another session covered the marketing and retail of mobile games, the impact of convergence on this industry, and the emergence of new business models in videogame finance, marketing and retail. Several business challenges were addressed such as the fragmentation of devices, languages and service providers.

eGames 2006

The second day at the conference covered using games for serious purposes. The first session explored the culture of serious gaming and the benefits of learning through play in comparison to traditional learning methods. Video demos of various implementations of videogames for training purposes in the oil industry, the army, medical and general educational institutions were displayed. Another session was presented by three staff members of De Montfort University on the development process of a learning based game and the skills required and costs to be incurred in the making of a serious game. The conference ended with a session on virtual reality marketing through the world of Second Life and another one on competitive computer gaming and eSports.

eGames 2006

The eGames 2006 conference was very informative in its exploration of the technical aspects and business issues relating to the making of mobile games. There was a lot of repetition in the sessions of first day of the conference, but luckily the majority of the speakers were aware of this and managed to skim through the points that had been raised earlier. The event provided a great opportunity for networking with people involved in various sectors and at different levels in the industry. eGames 2006 was a pleasant experience and we will surely be looking forward to it next year.

You can learn more about the eGames conference at its official blog.